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C How To Program with an Introduction to C++, Global Edition

C How To Program with an Introduction to C++, Global Edition PDF

Author: Paul Deitel and Harvey Deitel

Publisher: Pearson International


Publish Date: 2016

ISBN-10: 129211097X

Pages: 1006

File Type: PDF

Language: English

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Book Preface

This book presents leading-edge computing technologies for college students, instructors and software-development professionals. At the heart of the book is the Deitel signature “live-code approach”—we present concepts in the context of complete working programs, rather than in code snippets. Each code example is followed by one or more sample executions. Read the online Before You Begin section at to learn how to set up your computer to run the hundreds of code examples. All the source code is available at
Use the source code we provide to run every program as you study it.
We believe that this book and its support materials will give you an informative, challenging and entertaining introduction to C. As you read the book, if you have questions, send an e-mail to [email protected]—we’ll respond promptly. For book updates, visit, join our social media communities:
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• Google+™— and register for the Deitel® Buzz Online e-mail newsletter at:

New and Updated Features

Here are some key features of C How to Program, 8/e:
• Integrated More Capabilities of the C11 and C99 standards. Support for the C11 and C99 standards varies by compiler. Microsoft Visual C++ supports a subset of the features that were added to C in C99 and C11—primarily the features that are also required by the C++ standard. We incorporated several widely supported C11 and C99 features into the book’s early chapters, as appropriate for introduc tory courses and for the compilers we used in this book. Appendix E, Multithreading and Other C11 and C99 Topics, presents more advanced features (such as multithreading for today’s increasingly popular multi-core architectures) and various other features that are not widely supported by today’s C compilers.
• All Code Tested on Linux, Windows and OS X. We retested all the example and exercise code using GNU gcc on Linux, Visual C++ on Windows (in Visual Studio 2013 Community Edition) and LLVM in Xcode on OS X.
• Updated Chapter 1. The new Chapter 1 engages students with updated intriguing facts and figures to get them excited about studying computers and computer programming. The chapter includes current technology trends and hardware discussions, the data hierarchy, social networking and a table of business and technology publications and websites that will help you stay up to date with the latest technology news and trends. We’ve included updated test-drives that show how to run a command-line C program on Linux, Microsoft Windows and OS X. We also updated the discussions of the Internet and web, and the introduction to object technology.
• Updated Coverage of C++ and Object-Oriented Programming. We updated Chapters 15–23 on object-oriented programming in C++ with material from our textbook C++ How to Program, 9/e, which is up-to-date with the C++11 standard.
• Updated Code Style. We removed the spacing inside parentheses and square brackets, and toned down our use of comments a bit. We also added parentheses to certain compound conditions for clarity.
• Variable Declarations. Because of improved compiler support, we were able to move variable declarations closer to where they’re first used and define for-loop counter-control variables in each for’s initialization section.
• Summary Bullets. We removed the end-of-chapter terminology lists and updated the detailed section-by-section, bullet-list summaries with bolded key terms and, for most, page references to their defining occurrences.
• Use of Standard Terminology. To help students prepare to work in industry worldwide, we audited the book against the C standard and upgraded our terminology to use C standard terms in preference to general programming terms.
• Online Debugger Appendices. We’ve updated the online GNU gdb and Visual C++® debugging appendices, and added an Xcode® debugging appendix.
• Additional Exercises. We updated various exercises and added some new ones, including one for the Fisher-Yates unbiased shuffling algorithm in Chapter 10.

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