Search Ebook here:


Interactive Computer Graphics: A Top-Down Approach



 PDF

Author: Edward Angel

Publisher: Pearson

Genres:

Publish Date: March 10, 2014

ISBN-10: 133574849

Pages: 736

File Type: PDF

Language: English

read download

Book Preface

This book is an introduction to computer graphics with an emphasis on applications programming. The first edition, which was published in 1997, was somewhat revolutionary in using OpenGL and a top-down approach. Over the succeeding 16 years and 6 editions, this approach has been adopted by most introductory classes in computer graphics and by virtually all the competing textbooks.

The sixth edition reflected the recent major changes in graphics software due to major changes in graphics hardware. In particular, the sixth edition was fully shaderbased, enabling readers to create applications that could fully exploit the capabilities of modern GPUs.We noted that these changes are also part of OpenGL ES 2.0, which is being used to develop applications for embedded systems and handheld devices, such as cell phones and tablets, and ofWebGL, its JavaScript implementation. At the time, we did not anticipate the extraordinary interest in WebGL that began as soon as web browsers became available that supportWebGL through HTML5.

As we continued to write our books, teach our SIGGRAPH courses, and pursue other graphics-related activities, we became aware of the growing excitement about WebGL. WebGL applications were running everywhere, including on some of the latest smart phones, and even though WebGL lacks some of the advanced features of the latest versions of OpenGL, the ability to integrate it with HTML5 opened up a wealth of new application areas. As an added benefit, we found it much better suited than desktop OpenGL for teaching computer graphics. Consequently, we decided to do a seventh edition that usesWebGL exclusively.We believe that this edition is every bit as revolutionary as any of the previous editions.

New to the Seventh Edition

  • WebGL is used throughout.
  • All code is written in JavaScript.
  • All code runs in recent web browsers.
  • A new chapter on interaction is included.
  • Additional material on render-to-texture has been added.
  • Additional material on displaying meshes has been added.
  • An efficient matrix–vector package is included.
  • An introduction to agent-based modeling has been added

Download Ebook Read Now File Type Upload Date
Download here Read Now PDF May 30, 2020

How to Read and Open File Type for PC ?