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Autodesk Maya 2017: A Comprehensive Guide



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Author: Purdue Univ, Prof. Sham Tickoo

Publisher: CADCIM Technologies

Genres:

Publish Date: October 20, 2016

ISBN-10: 1942689403

Pages: 634

File Type: Epub, Mobi, Pdf

Language: English

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Book Preface

Autodesk Maya 2017

Welcome to the world of Autodesk Maya 2017. Autodesk Maya 2017 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node-based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2017 have made the job of design visualization specialists a lot easier.

Autodesk Maya 2017: A Comprehensive Guide textbook covers all features of Autodesk Maya 2017 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2017 for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2017 and is ideally suited for learning at your convenience and at your pace.

The salient features of this textbook are as follows:

• Tutorial Approach

The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials.

• Real-World Models as Projects

The author has used about 37 real-world modeling and animation projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation and visual effects industry. In addition, there are about 34 exercises that are also based on the real-world animation projects.

• Tips and Notes

Additional information related to various topics is provided to the users in the form of tips and notes.

• Learning Objectives

The first page of every chapter summarizes the topics that will be covered in that chapter.

• Self-Evaluation Test, Review Questions, and Exercises

Each chapter ends with Self-Evaluation Test so that the users can assess their knowledge of the chapter. The answers to Self-Evaluation Test are given at the end of the chapter. Also, the Review Questions and Exercises are given at the end of each chapter and they can be used by the instructors as test questions and exercises.

• Heavily Illustrated Text

The text in this book is heavily illustrated with about 550 diagrams and screen captures.

Table of Contents

Dedication iii

Preface xvii

Chapter 1: Exploring Maya Interface

Chapter 2: Polygon Modeling

Chapter 3: NURBS Curves and Surfaces

Chapter 4: NURBS Modeling

Chapter 5: UV Mapping

Chapter 6: Shading and Texturing

Chapter 7: Lighting

Chapter 8: Animation

Chapter 9: Rigging, Constraints, and Deformers

Chapter 10: Paint Effects

Chapter 11: Rendering

Chapter 12: Particle System

Chapter 13: Introduction to nParticles

Chapter 14: Fluids

Chapter 15: nHair

Chapter 16: Bifrost

Chapter 17: Bullet Physics


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